The mini-quest "Faction's Secret" has been added. Discover what Lord Dotex is hiding!
The NPC Revolution Faction map is now completed.
The solid objects such as boulders is now updated immediately after pushing them. Players are now able to push boulders much faster.
Fixed a bug that caused solid actors to not be considered in the NPC path finding algorithm. For example, this caused pets to bump into chests.
Completing an achievement now displays a notification. The achievement inbox message now displays the achievement rewards.
Players that are unavailable are now displayed in red in the world map.
Made various improvements and fixed various bugs with the story quest The Trial. Monsters killed in the trial now remain dead. You can no longer skip the rock-pushing puzzle. A gate has been added in the crystal room. Fixed a bug where players could go out of bounds. Fixed a bug where the respawn location would be incorrect. Attacking multiple Tricksters with the same attack now resets the round.
The pet interface now displays the minimum level to obtain a pet.
Guiding arrows have been added in the side quest Yin Yang.
Missing information is now highlighted in the sign up interface.
Fixed a bug where error popup would only be displayed once.
Fixed a bug in the quest Not Again where it would be impossible to enter the Admin room.
Fixed an exploit where players could change their specialization to easily complete dungeon achievements.
Fixed a bug where the randomly-generated dungeon effects wouldn't be correctly displayed in the dungeon window.
Fixed a bug where you could abandon a side quest after completing it.
Fixed a bug where story quests wouldn't be displayed properly in the quest list interface.
Fixed a bug that caused the achievement "Complete All Side Quests x10" to be marked as completed prematurely.
Fixed a bug where the negative bonus of the unique equip Honorable Mace could be rerolled at the anvil.
Fixed a bug where the gameplay advices wouldn't be updated properly for lore books.
Fixed a bug where resetting your class would prevent you from choosing that class again.
Fixed a bug with the code used to detect if a player is adjacent to a boulder.
The code for the NPC core AI has been cleaned up. It is now easier to create NPC with simple behaviour.
A story quest called "The Trial" has been released. You can check its making of on Youtube.
Fixed a bug on Google Chrome where the world map should be incorrectly displayed.
Lure & Kill monsters are now stronger before they step on the carpet.
The monster level of low level dungeons have been increased.
Fixed a bug in Cursed Door where the "Help" button wouldn't work. Fixed a bug where multiple dialogues would be triggered.
The minimum level to see complex stats have been increased. Those complex stats no longer appear on low level equipment.
Fixed a bug where players could skip a large portion of the Pedro mini-quest.
Fixed a bug where status change bonus on the skill grid would appear as +0%.
Fixed a bug where leaving and returning to a side quest map wouldn't give items back.
A new side quest called "Cursed Door" has been released. You can check its making of on Youtube.
The attack behaviour of towers in Tower Defence has been improved. The finish line is now clearly marked.
Warriors now have 300 more HP.
HP on kill bonuses have been buffed.
There is now an option to make friendly projectiles semi-transparent.
Trade and party requests are now displayed at the bottom of the screen rather than the center to avoid distruptions.
Fixed a bug where the time left in the competition would be incorrectly displayed.
Minions in the boss fight of Freedom now bounce when hit.
A new side quest called "Golden Detector" has been released. You can check its making of on Youtube.
A mini-quest involving Pedro, the Skeleton Cook, has been added. Completing this mini-quest unlocks a new emoji!
A new NPC with an interesting story has been added in the Fisherman's Shore.
Enemies projectiles are now highlighted in red. Friendly projectiles are now semi-transparent.
The weekly competition now has a lot more variety.
The behaviour of the Plant monster hook attack has been changed. Upon hitting an enemy, the plant will now dash towards the target, causing lots of damage.
Players who have unlocked all crafting upgrades now have access to a quick dimantle button in the inventory menu.
Emojis have been changed. Unicode emojis are now used.
The abilities of Warriors have been improved.
The damage and effects of many abilities have been balanced.
The side quest Fury Frenzy now has a mini-boss.
The difficulty of dungeon monsters in low dungeon floors has been decreased.
You can now post emojis in your comment. Upgrading an equip now automatically updates your comment with the id of the upgraded equip.
The electrify status effect has been buffed. It now generates x2.5 fury instead of x1.5.
In the quest Move Database, the teleporter zone is now hidden during the fight against Lord Dotex to avoid misclicks.
Slime minions now properly attack monsters that are solid.
Fixed a bug where the stat Buff Duration wouldn't apply correctly to all types of buffs.
Fixed a bug where pets could be buffed by enemy monsters.
Fixed a bug where non-pet minions would transform into gravestones.
Fixed a bug where the Damage Area Radius displayed in the Ability Stats window would be incorrect.
Fixed a bug where players with immunity to chill could still be chilled in dungeons.
Fixed a bug with very long feedback comments.
Fixed a bug when camera movement speed would be too high.
Fixed a bug where the page wouldn't refresh automatically after the server maintenance is over.
Fixed a bug with competitions involving dungeons.
The game has been renamed to Scripters War!
There are now 3 different competitions every week. One of them is the fastest solo completion of a dungeon floor, one is the most quest completion and the last one is skill-based. A competition dashboard has been added.
If too many players die in a dungeon floor, the floor will be failed for all players. This is done to prevent exploits where one player would do all the work.
Players now gain Stat Orbs upon unlocking new quest stars.
The Soccer map has been improved. The area of effects of the Soccer abilities have been enlarged.
Orc mages have been nerfed. They no longer heal themselves. The defence bonus they grant to their allies has been reduced. They can now use damaging attacks.
The Fire Mage abilities have been improved. Contributing to a kill now converts the killed enemy into a fire spirit. The ability Spiritual Buff now spawns up to 2 fire spirits if none are spawned.
New achievements for completing solo dungeons using a particular class have been added.
The timer for the quest Minesweeper now starts on the first click.
There is now a message when your inventory is full after completing a mission.
Fixed a bug where the rotation daily challenge bonus would be incorrect could desync in certain timezones.
The icon for Basic Attack has been changed.
The warning when not wearing any equip is now bigger.
You are now transformed into a blue pumpking in the quest Collect & Fight.
Fixed a bug with the bumper box of players transformed by abilities.
The maximum character level is now 40. To unlock level 40, players must first reach the previous max level on multiple builds.
Classes can no longer be changed after reaching level 25. The skill grid can still be clear for free.
You can no longer choose the same class for all your builds.
The daily challenge reward has been replaced. The new challenge bonus now rotates between every challenge.
The maximum dungeon floor has been increased to 275. To unlock floor 275, players must first reach the previous max dungeon floor on multiple builds.
Rerolling a stat without a stat orb at the anvil now has a 50% quality cap.
The monster level of many challenges has been increased.
The maximum ascension tier for unique equips is now 15 and 10 for non-unique gold equips.
The maximum power of unique equips has been increased.
The exp reward from quests has been increased, while the material reward has been decreased.
The material reward from dungeons has been increased, while the exp reward has been decreased.
Big worms are no longer invincible while underground.
Reaching level 35 on a build now automatically adds a new build slot.
The maximum dungeon floor has been increased to 260.
Completing a challenge for the first time now grants additional rewards.
The rewards for completing quests and challenges have been adjusted.
The side quest Cure Tree has been improved. There is now only 1 tree to defeat to break the curse.
The dungeon reward multiplier now takes into consideration the dungeon floor bonuses.
The teleport animation of werewolves has been improved.
There is now an option to add a background for chat messages appearing above players head.
The dialogues related with lore books are now always displayed instantly.
All chat messages now have a timestamp if the setting Chat Timestamp is activated.
Players can no longer use waypoints while dead in dungeons.
The waypoint icons in the dungeon map are now larger.
The name of the dungeon is now displayed below the minimap and a button to quickly leave the dungeon has been added.
Obtaining a unique equip by trade no longer count towards fame.
The power of equips with maximum power is now displayed in gold.
At least one party member must catch a monster in Catch Them All for the quest to succeed. There is now a penalty for players not catching a monster.
There is now a signpost in the quest Catch Them All to end the quest quicker after catching 8 monsters.
The maps of Minesweeper, Tile Matching, Fifteen and Tile Flipping are now larger to avoid issues with small screens.
Flowers are no longer spawned in the quest King of The Hill with the challenge Full Time.
In the quest Save Database, leaving Guidor's house no longer teleports the entire party.
The fade out delay after completing the quest Tile Flipping has been decreased.
Obtaining a large number of exp at once now correctly levels up the player multiple times at once.
There is now a little cooldown inbetween dialogue option selection while holding the dialogue hotkey.
The message stating the competition leading player now takes into consideration the timestamp of the records to break ties.
More achievements are now tested upon signing in, including achievements related with builds, specializations, dungeon floors, pets and side quests.
On mobile, clicking on any of the bonuses adds padding between bonuses for easier clicking.
Normal towers in Tower Defence now attack more rapidly. The number of points for 3 stars in Tower Defence have been decreased slightly.
Interacting with the database entrance no longer automatically starts a quest. This prevents new players from accidently repeating the quest Save Database.
Fixed a bug where fade out teleport animation would teleport the player too quickly.
Fixed a bug where buttons for quests like Base Defence and Tower Defence would be displayed incorrectly when a new player joined the party.
Fixed a bug where cutscenes in Move Database could break in coop.
Fixed a bug where the maximum message limit could be reached in quests with a lot of dialogues and interactions.
Fixed a bug where daze status effect icon would be displayed incorrectly.
Fixed a bug where the message for revealing a dungeon room would only be displayed to the party leader.
Fixed a bug where pets could kill invisible monsters in the map The Bump.
Fixed a bug where surrounding actors wouldn't load quickly enough, causing them to appear out of no where. This could result in collision desync.
Fixed a bug in the quest Freedom where the fake players wouldn't battle correctly if attacked too quickly.
Fixed a bug where Pvp settings couldn't be changed in large parties.
Fixed a bug where messages displayed next to the player would be displayed longer than they should.
Fixed a bug with the lore book in Tiny Hills.
Fixed a bug with one of the bronze rocks in the quest Freedom.
Fixed a bug with the side quest Glitched Inventory where ending the dialogue prematurely would make the side quest impossible to complete.
Fixed a bug where the inbox message animation would be displayed at the wrong place.
Fixed a bug where certain dungeon bosses would contribute to incorrect kill tasks.
Fixed a bug where players could join Lord Dotex's side while doing the challenge Glitched Attacks in the quest Freedom.
Fixed a bug where the level up message would remain in the completion window.
Fixed a bug where the level of monsters in dungeon would be incorrectly applied.
Four new maps have been added, two in the South Shore and two in the North Mountains.
A new achievement named "Use B.O.A.T" has been added.
Stars for RGB speedrun without challenge have been added.
The coop stars for Tower Defence, Tile Flipping and Fifteen have been removed.
The side quests Protect Totems and Protect Western Bridge now spawn more monsters.
When referring a friend with a referral link, that friend is now automatically added to your friend list.
There is now a warning when approaching the maximum session duration. The maximum session duration has been increased to 8 hours.
The position of golden trees and blue vines in the side quest Bridge To Treasure is now random.
Players joining an ongoing Puzzle & Bridge or Puzzle & Switch quest are now only converted into a ghost if the party leader is in the puzzle map.
Suicide Slimes now have more HP and explode upon dying.
The damage of the ability Chain Reaction has been increased. The ability can now only chain 3 times instead of 4.
The spores of mushrooms now drain players rather than stun them.
The class preview no longer highlights regular stats.
Fixed a bug where dungeon status bonuses wouldn't be applied correctly on monsters.
Fixed a bug where unsellable items would be displayed in the shop.
Fixed a bug where players would teleport back automatically to their previous map if they didn't move.
Fixed a bug with the ability detailed stats of Suicide Slimes.
Fixed a bug where players couldn't choose pet exp from task bundles.
Fixed a bug where feedback messages that include a bracket would cause an error.
Fixed a bug where The Creator could die in the quest Freedom.
Fixed a bug where the teleporter in Move Database wouldn't work if clicked manually.
Fixed a bug where players could interact with the Crazy Switch lever while in the town.
Fixed various typos.
Attacking while unarmed now has a different animation.
Overworld maps are now preloaded before house maps.
Fixed various bugs with Freedom in coop.
Fixed a bug where an incorrect hint for dungeons would be displayed.
Fixed a bug where fury would reset twice.
Fixed a bug where players joining the ongoing quest Bullet Heaven with challenge Powerless would be able to kill towers.
Fixed a bug where suggesting a lore book task would display an empty message.
The second part of the quest Freedom has been released. You may now choose to help Lord Dotex!
"Specialization" has been renamed to "Class".
Players can no longer skip dungeon floors. The achievement for skipping dungeon floors has been removed.
Fixed a bug where completed dungeon floors over the maximum of 250 would still give fame.
The achievement "Explore All Maps" has been added.
10 new emojis unlockable with quest stars have been added.
Pets are no longer allowed during the quest Tile Flipping to avoid misclicks.
The message when changing your password has been improved.
Your email is now always shown partially in the account interface.
The quest engine has been improved to support splitting a quest into multiple files.
Multiple small improvements have been made for Freedom. The decoration NPCs now have collision. The battle against Logster now continues even if the player isn't hit by his attacks. The challenge Glitched Attacks only glitches the attacks when meeting Lord Dotex for the first time. Automated integrity tests for the quest have been added.
Starting the quest King of the Hill with the challenge Full Time no longer displays message about the power flowers.
Fixed a bug where the fame from dungeon floors would be incorrect.
Fixed a bug where the selected quality preset wouldn't be highlighted.
Fixed a graphical bug with one of the map of the Haunted House.
Fixed a bug where players could be locked away during the fight in Not Again in coop.
Fixed a bug where the quest marker in the cave of Sad Tree would be incorrect.
The story quest Freedom has been released. In this new quest, investigate the mystery behind the strange disappearance of certain NPCs.
Fixed a bug causing certain quest markers to not appear in the world map.
Players now generate less fury when stunned.
Certain unique bonuses have been removed from dungeon chests.
The timer in Bullet Heaven now goes downwards.
The option to invite a player to your party is no longer shown when that player is always in your party.
The home page layout has been improved.
In Minesweeper in coop, a delay has been added for toggling flags.
Players can now complete the quest Base Defence on mobile.
The contribution panel is now mobile-friendly.
The data integrity of quest variables of quests that always fail on sign in is no longer checked.
Connecting to a the www version of the site now redirects to the non-www version of the site.
Fixed a bug when using the button to quickly change leagues.
Fixed a bug in Duel League in party where players would respawn invulnerable and where the quest would end prematurely.
Fixed a bug causing the input auto-completion to not work properly.
Fixed a bug when preloading maps.
Fixed a bug where the inbox warning for abilities would always be displayed.
Fixed a bug where the tooltip for buttons in the player online list would glitch.
Fixed a bug with cross-origin files with service-workers.
Scripters War can now optionally be downloaded as a standalone web app to improve performance on Android, iOS and PC.
The time to load the login page has been greatly reduced. This was done by removing unused code from multiple JS libraries and by delaying the loading of the actual game.
Fixed a bug causing equip icon to not be displayed properly.
Fixed a bug causing the player comment to be initialized properly on the client.
Players with the rank Apprentice can now trade gold shards. Players with the rank Beginner can trade gold equips. The bonuses of gold equips are reset upon trading.
The side quest Fury Frenzy has been improved. There are now two phases in the side quest.
Particle effects are now displayed when a player activates Fury.
Ascending equips is now 2 times cheaper.
Players can now embed equip links in their comment.
The achievement panel now indicates whether you found by yourself the equips you are wearing.
There is now a glowing animation when receiving a new game notification.
In the login form, the input field on focus is now highlighted.
Players with max level can no longer buy exp from task bundles.
Players can now explicitely choose Stat Orbs from task bundles, if they have unlocked that crafting ability.
The icon for the Ice Ranger ability has been changed.
Certain questions now perform real-time input validation on the client.
The letters when decrypting lore books are now more highlighted.
The dungeon bat boss is now easier.
The list of craftable unique equips is no longer filtered by default.
The ability joysticks on mobile now have a deadzone. Players must move them in a direction in order to attack.
One of the lore book in the Town Cave has been moved into the Town.
I created a new map tool to easily replace tileset sprites.
I created a new map tool to easily update maps sharing the same graphics.
The database scripts now use Typescript to minimize corruption risks.
I added a new admin function that automatically completes the game, making debugging easier.
Fixed a bug where the "Rotate your phone" popup would be displayed below other windows.
Fixed a bug where the lava incremental damage wouldn't work properly in a party.
Fixed a bug causing certain messages containing icons to not be displayed properly.
Fixed a bug causing the stars of side quests to not update properly.
Fixed a bug where the dungeon key chest image would be incorrect.
Fixed a bug causing a desync between the projectiles on the client and on the server when the player is stuck in a corner.
Fixed a bug where quest buttons would overlap.
Players can now display a custom message next to their name in the list of online players once they reach level 15.
The mobile interface has been improved again. The chat buttons are now larger. Joysticks are now highlighted during the tutorial. The joystick touch areas have been enlarged. Clicking near a joystick no longer interact with the actor underneath it. It is now easier to check the information about equip bonuses. Texts referring to an input now displays the mobile joystick icon rather than a mouse icon. It is now possible to trade with another player on mobile.
The setting interface has been improved, especially for mobile users. There is now a button to reset audio to default value. The input buttons are now larger.
The appearance of certain dungeon bosses has been changed.
The puzzle in Puzzle & Switch no longer resets upon dying.
The account registration is now more smooth.
The achievement Equip Master has been removed.
Fixed a bug where the Eyeball monsters would behave weirdly.
Fixed a bug where the respawn location when entering a map with a slide transition would be incorrect.
Fixed a bug where map slide transition in a party would teleport incorrectly teleport a player.
Fixed a bug where daily resets wouldn't work properly.
Fixed a bug where the context title of actors would be displayed over other interfaces.
The stairs tileset have been improved.
The mobile interface has been improved. The menu and inbox button have been repositionned to avoid issues with iOS. The dialogue is larger. The world map now works properly on mobile. The logic to determine the actor on focus has been improved.
The name of the actor on focus is now displayed above its head.
The bleeding status effect now leaves the player at 1 HP instead of killing the player.
The chance to get a gold equip from task bundles and monsters is now less random. The average change to get a gold equip is the same, but the standard deviation has been reduced by a factor of 3.
The algorithm to compress actor initialization package has been improved. The packages are in average 10% smaller.
The interact icons of teleporters now match their appearance.
Fixed a bug where certain notifications wouldn't be sent.
Fixed a bug causing golden skill plots to have the incorrect icon.
Fixed a bug causing dungeon bonus points to not be saved in the database properly.
Fixed bugs with Collect & Fight when party members leave.
Fixed a bug with the Refer A Friend program.
The mobile version of the game has been greatly improved. The virtual joysticks look a lot nicer. The cooldown of abilities is now displayed. Trying to play the game on portrait orientation now displays a warning.
Players can now suggest a task to the other members of the party.
Many more quests and side quests now have exclamation marks on NPCs to help players complete their quest.
Quest markers are now hidden when already doing a quest.
Scroll bars in Firefox are now thinner and dark. Fun fact: It only took 18 years for Firefox to support that feature!
The Task Shop button now flashes for new players if they have enough task points to buy a bundle.
Gold has been renamed to Coins. The term "Reroll" has been renamed for "Change" or "Improve".
The cave section of the quest Sad Tree is now easier to understand.
Totems in the quest RGB now have more life. Lord Dotex and towers in the quest Move Database also have more life.
The description of status effects in the Ability Stats window has been improved.
Messages about Contribution Tokens are now combined into a single one to avoid filling the inbox.
Fixed inconsistencies with the status effects of certain abilities.
The stat bonuses of the specialization grid have been revamped. The placement of the stats is now more logical and easier to understand for new players.
Specific stat orbs and Wildcard Stat Orbs have been removed from the game and replaced by Stat Orbs. Stat Orbs are obtained by dismantling rare (yellow) equips.
Monsters in dungeons are now more likely to drop high-rarity equips. The equip drop rate in dungeons has been reduced.
The number of materials gained from salvaging high-rarity equips has been increased.
Dungeon chests now offer about x3 more materials than before.
Upgrading equips at the anvil now displays animations.
Rerolling stats with stat orbs now requires more stat orbs than before for high level equips.
The bank interface now displays the inventory capacity.
Only equips now count towards the bank capacity.
Abandoning the quests Puzzle & Bridge and Puzzle & Switch now automatically completes the quest if at least 3 puzzles have been completed.
The damage of Attract Trap and Black Hole has been increased.
A second attempt is now performed when failing to pickup a drop due to lag.
Right-clicking actors in the town no longer displays a warning stating that abilities can't be used in the town.
Players who have already completed the quest Save Database no longer need to open the world map. The world map help image for new players is now displayed in a side panel.
The panel history is now cleared upon closing the dashboard.
Some NPCs in the town have be repositioned.
In the crafting interface, values now have an additional digit for more accuracy.
The reminder stating that a player has enough task points for a bundle is now displayed less often.
The camera no longer follows the mouse when the chat, the player list or the menu is opened.
Obtaining a new equip now displays a notification rather than a chat message.
The value of the stat bonuses of the specialization grid and equips have been rebalanced.
Most UI animations have been redesigned using Vue.js transition module rather than JQuery.
Contribution points have been renamed to contribution tokens.
Fixed a bug causing monsters killed by your pet counting as a party kill for tasks.
Fixed a bug causing players to not receive quest items when joining an ongoing quest.
Fixed a bug causing the automatic range of abilities to be incorrect.
Fixed a bug in the specialization grid causing the title to be incorrect when previewing another player's grid.
Fixed a bug causing dungeon chests to offer the duplicate options.
Certain quest NPCs now display an exclamation mark above their head to help players complete their quest.
A new challenge called "Five Switches" has been added for the quest Locked Memento.
The quest Locked Memento has been improved. The switches now have different color and now display icons upon successfully or unsuccessfully activating them.
The HP of dungeon bosses have been increased, except for the Ghost Bomb boss which had its HP reduced.
The player damage in the quest Teleporter2000 has been nerfed. Using towers is now mandatory, even for very powerful players.
The notification system has been improved. When a notification is overwritten by a new notification, the old one is displayed in the chat.
The outline around actors under the player's mouse is now orange instead of black.
Players can no longer receive the task to get a lore entry in a dungeon floor they can't access yet.
The description of the chance-based status effect stats have been improved.
The "Create Account" is now displayed above the existing account form.
There is now a number next to dialogue options, even if the text was showed letter by letter.
The "Heal Magn Other" stat of the Cold Hearted unique equip has been changed.
Trying to use a healing ability while at full HP now displays a message, without actually using the ability.
There is now a warning when trying to use an ability in the town.
Players can no longer kill Lore Dotex in the quest Move Database.
The ability Electric Windmill has been buffed. Its critical chance and damage have been increased and now heals 10 HP per critical hit.
Monsters weaknesses are now uniformly distributed.
Levelling up now displays a message upon reaching the level required to obtain pets, to complete challenges, to complete dungeons etc...
The completion reward window, the bank and the shop are now displayed in the dashboard instead of being separated popup windows.
The abilities in the skill grid are now highlighted more clearly. The center of the skill grid now displays the specialization character.
Players can now heal at most 400 HP every 2 seconds from attack special effects such as HP on chill.
Losing in a PvP quest now reduces the reward you obtain by 5%.
The death penalty in King of the Hill has been increased.
The ghosts in Darkness are now semi-transparent.
Players no longer need to assign the healing ability in the tutorial.
The description of tutorial hints now include more icons.
Many messages are now displayed in the notification box rather than the chat box.
The dialogue box is now displayed above the chat if the player was already writing a message.
The ability stats window now display your first active ability by default. Ability descriptions now include a link to the ability stats window.
A message when attempting to sign in if the connection to the server is too slow.
Fixed a bug causing the Equinox from the side quest Le Piege to leave the battle area.
Fixed a bug where the progress of certain crafting achievements wouldn't be tracked properly, such as the "Unlock Xth boost of equips" achievements.
Fixed a bug where daze status effect on the player wouldn't be removed properly when entering the town.
Fixed a bug where the information about on hit healing would be incorrect in the ability stat window.
Fixed a bug where left-clicking a grave wouldn't actually pillage it.
Fixed a bug causing the inventory window to not scroll properly to display the newly obtained equip.
Fixed a bug where players wouldn't get quest items upon joining an ongoing quest.
Fixed a bug where clicking a NPC placed above another NPC would interact with the wrong one.
Fixed a bug where players would receive 2 waypoints when starting a dungeon.
The number of materials required to craft unique equips has been reduced by about 50%.
Stat bonuses from equipment has been greatly buffed. Bonuses are now about x3 stronger than before at level 0 and x2 stronger at max level.
The initial number of bonuses of equips have been changed. Blue equips from monsters have 2, orange equips have 3 and gold equips have 4 bonuses. Blue equips from shops have 1 and orange equips have 2 bonuses.
High-level dungeon floors can no longer get easy modifiers.
Dungeon chests now only offer bonuses that are relevant to the player.
Custom dungeon have been removed.
Shop equips now count for crafting achievements.
Levers now change colors upon being activated.
The Guide panel has been removed.
The tutorial has been improved. The Guide panel no longer needs to be opened. Guidor no longer has a number in its name. The inventory panel has been simplified during the tutorial.
Only relevant points of interest are now displayed in the world map.
You can now buy 10 task bundles at once.
There is now a Dismantle button on equip popups.
There is now a description for each input in the settings menu.
Minimap icons are now always displayed, even if their associated actor is far away from the player.
Players now need to be level 10 to complete quest challenges.
Players now need to be level 13 to complete dungeons.
Players now need to be level 14 to increase the level of bonuses in the skill grid.
Players now need to be level 17 to obtain pets.
Players now need to be level 18 to see mission stars.
Locked bonuses are now hidden until the player can unlock bonuses.
Improved the placement of rocks in the maps Orc Cave and The Bump.
Fixed a bug where pets could cause incorrect actions in the side quest Simon Says.
Unique stat bonuses are now always displayed in gold.
Capped stats are now displayed in gold in the Crafting panel.
The monsters in low-level overworld maps are now easier to defeat and less numerous. They also respawn more slowly.
The Necromancer side quest is now easier.
The ability Ice shards no longer slow down the player.
The Lore Book panel now has a description about Lore books.
Spamming the mouse button now displays a message recommending player to hold the mouse to attack continuously.
Failing to use a healing ability because of a unique stat no longer spams the players with error messages.
Fixed a bug causing the chat to not stay scrolled down.
Story quest dialogues have been simplified.
Opening the inbox now marks the first message as read.
The giant mushrooms in the quest Not Again are now easier.
The patch notes have been split in multiple pages.
The completion rewards popup now has a scroll bar for items.
Fixed a bug causing weapons to grant defence.
The Scripters War logo now displays Beta next to it.
Fixed a bug causing exp and items from dungeon chests to not be shared with the party.
Fixed a bug causing the selected stat of the crafting window to not refresh correctly when upgrading unique equips.
Reaching a new rank now grants generous rewards.
Player stat bonuses are now applied on pets.
Pets no longer get stuck in walls.
Improved the path-finding algorithm for players when clicking a NPC far away.
Upgrading equips at the anvil now requires completing the story quest Backup Plan.
Crafting unique equips at the anvil now requires reaching the Beginner Rank.
Players now need to complete the story quest Not Again to get assigned tasks.
Signing out while completing the quests Sad Tree, RGB and Locked Memento no longer fails the quest.
Orc mages do not heal themselves as much as before. This makes battles involving multiple orc mages easier.
Orc mages in dungeon no longer root the player.
The fight against l33t Player in Not Again is now easier.
The boss battle with lava patches in Backup Plan is now easier.
Upgrading the power of equips and rerolling stats with a stat orb no longer display a popup.
Pressing Esc when your chat input is empty now closes the chat.
High-level quests and side quests are now hidden by default.
The internal stats "Global Defence" and "Global Damage" are no longer shown in the stat interface.
Security towers have been added in the quest Not Again.
There is now a scroll bar for the pet description if the pet has too many bonuses.
Players no longer need to open the Task interface if they have already completed the quest Not Again.
Requirements in the Rank interface are now displayed in a more logical order.
Properly handle the case when a player tries to display the stats of an equip that no longer exists.
Fixed a bug causing the reset button in Puzzle & Bridge to not be displayed in party.
Fixed a bug causing the NPC Skam to appear above the fence.
Fixed a bug causing monsters killed by pets to not count towards task completion.
Fixed a bug causing the icons of equips obtained from equip box to not be displayed properly.
Fixed a bug causing item-based achievements to not be triggered correctly during play.
You can now examine pets of other players in town.
The dialogues of the quest Not Again and the side quest Le Piege have been improved.
Clicking a notification will now display a close button.
The number of crafting required for achievements has been reduced.
Fixed a bug causing animations to not play properly when its targetted actor spawns or disappears in the same frame.
Many new crafting achievements have been added. Some of them are now requirements for progress ranks.
Some crafting achievements now require a minimum equip level.
Players are now more likely to obtain materials that are useful for their build.
Inactive skill tiles are now greyed out when examining the skill grid of a player.
Armors now only have a single defence value. Element Shards have been removed from the game.
The Ant Queen unique bonus has been changed. The bonus now reduces the secondary attack cooldown by 1 second for each kill performed by your minions.
The unique bonus Retaliate has been greatly buffed. It now triggers an attack automatically more easily.
Many other unique bonuses have been buffed.
You can now see the details of pets when examining other players.
Players can no longer upgrade an equip if there is already a crafting question popup opened. This will prevent players from wasting materials.
Fixed a bug where the competition ranking displayed was incorrect.
Fixed a bug causing certain builds to not be shown.
The server performance for buying and selling items to the shop has been greatly improved.
Clicking on multiple waypoints in the world map no longer opens multiple question popups.
A large portion of the materials invested in crafting is now refunded upon dismantling the equipment. This should encourage low-level players to try crafting more.
Levelling up equips no longer requires Level Shards for low-level equips.
Increasing the power of low-level equips no longer requires Power Shards.
Over 20 new crafting-related achievements have been added. More are coming soon.
The achievement panel has been improved. The achievements are now split in categories.
The cost of certain unique equips have been lowered.
Gold equips can now only be dismantled into gold shard. They can no longer be sold in shops.
Each crafting material now indicates how to obtain them in the crafting panel.
Players now receive a message when the party leader refuses their request.
The appearance of tiles in Minesweeper and Fifteen has been improved.
Initial equips are not untradable.
Fixed a bug where the gold rocks would use the wrong sprite.
Browsers that do no support localStorage will no longer automatically sign up into the game.
A warning message is now displayed when 30 and 10 seconds remain in the quest Collect & Fight.
Fixed a bug where bullets would incorrectly pierce enemies.
The location of items to collect in Glitched Inventory is now random.
Fixed a bug where opening an equip popup would glitch and be impossible to close.
There is now a warning when trying to dismantle an equip used by one of your build.
The content of an equip box obtained from levelling up is now determinist.
Two new side quests have been added: Necromancer and Simon Says. Two new achievements related with those side quests have also been added.
The side quest "Giant Snakes" now includes a second phase where the players need to destroy a giant snake egg.
Players now can restart quests more quickly and change quest more quickly.
By default, all party members can now change the active quest.
The description of materials and gold has been improved and now includes a link to the anvil and shop.
The color of areas of effect of strikes are now easier to understand. Green areas of effect are good, the red ones are bad, and the orange ones are the ones that do not impact your character (such as your own attacks).
Flashing icons in the world map are now always displayed, even if the icon category is marked as hidden in the legen.
Fixed a bug causing the star score for the challenge Speedrun in Save Database to be incorrect.
The description of multiple achievements has been improved by adding links.
Fixed a bug causing the fury duration meter to be displayed incorrectly when the player changed appearance.
Players can no longer change their skill grids while in a quest that overwrites their abilities.
Fixed a bug causing the Bomb Ghost in Bad Luck Brian to not drop a pet.
Fixed a bug causing the player to appear as a ghost when soloing the quest Puzzle & Bridge.
The Ghost boss in the quest Bad Luck Brian has been improved.
The number of monsters in the Eastern Valley has been reduced.
HP bars appearance has been improved, thanks to Cadrius.
The Deathless challenge in the quest Catch Them All is now easier because one hyper potion can be used.
Five new overworld maps created by apsyll have been added in the eastern valley area.
A new dungeon called the Orcs Cave has been added.
Two new side quests, Bridge To Treasure and Yin Yang, have been added.
There is now a new lore book written by BEN D. Five new lore entries mini-quest have been added.
Certain lore entries can now be found in dungeons.
Two new dungeon bosses have been added to replace Trickster and Yin Yang.
A new achievement "Kill Booda" has been added.
New dungeon effects have been added including monster reinforcement, lava patches and new monster bonuses.
There is now a maximum number of times you can die and successfully complete a dungeon floor.
All participants of the weekly competition now get a gold shard.
A reminder has been added to encourage players to participate in the weekly competition.
Players that have completed all dungeon floors can now get any floor as a task.
The message broadcast upon completing a dungeon now states the dungeon floor.
Fixed a bug where the rank requirements wouldn't update properly.
Fixed a bug where old players could have too many skill points.
Highscores now display their timestamp which is used to break ties.
Fixed a bug where an ability wouldn't properly scale with its level.
Fixed a bug where daily events and resets wouldn't properly work inbetween leagues.
The equip box given upon levelling up now give rewards based on your build.
Fixed a bug where the wrong map would be displayed if the player switched maps quickly.
Fixed a bug where multiple database password quetions would be displayed in the quest Backup Plan.
Fixed a bug where the screen color would be in incorrect in the quest RGB.
The quest Lure & Kill now spawn more monsters.
Fixed a bug where the interface would glitch upon raching max pet level.
Pet level now starts at 1.
Invite your friends to play Scripters War and get great rewards! Find more information in the Contribution panel.
A league interface has been added. It lists all your league characters and provide a quick button to switch between them.
All league characters now share the same friend list and contribution rewards.
The appearance of unique equips is no longer random.
Database queries have been improved by adding better indexes.
Players can no longer withdraw from the bank if their inventory is full.
The home page now displays a link to the Discord channel.
The crafting menu now filters materials to only show the relevant ones.
Fixed a bug where the Wise Old Man's Cave marker wouldn't be displayed in the world map.
Fixed a bug causing the side quest Quiz to be impossible to complete if ending the dialogue early.
The Scripters War logo has been added to the login page.
Fixed a bug causing the tutorial help popup to disappear.